Trapped in Class (Video Game Elementary)
Charles, Scott
1957463007
ISBN 13: 9781957463001
Hardcover

Trapped in Class (Video Game Elementary)

78
ING9781957463001
Special order direct from the distributor

Age Level: 7-11

For kids who love video games! Easy to read. Impossible to put down!


10-year-old Connor Lamb has it made. Thanks to the geniuses at Atensoft, Inc., Connor's fourth-grade class is now completely online - inside a cutting-edge, virtual-reality video game!


Connor has his own avatar. He can store items, hunt mobs, even join the after-school Swords Team.


The only problem? His actual classes!


So when a mysterious glitch sees Connor literally trapped in his classroom, caught in a time loop no one else seems to notice, Connor has two options:


- Die of boredom.

- Break out!


You're an ace gamer in a video game world. Which would you choose?


Armed with only a Wolf Buster Sword and his Level 2 avatar, Connor ditches class, braves detention, and embarks on a daring quest across his suddenly monster-infested campus, which might just be under attack ...


Featuring:


- Gaming-style Quest Logs.

- Snarky Spirit Weapons.

- Characters gaining Levels, Loot and Abilities.

- Monsters! So. Many. Monsters.


Don't miss this epic underdog story for the digital era. The legend of Connor Lamb starts right now!


Packed with humor, heart, and pulse-pounding action, Video Game Elementary is the perfect bridge between early readers and middle grade. Reluctant readers who play Minecraft, Roblox and Among Us will be hooked!

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