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Generative Art: A Practical Guide Using Processing, Pearson, Matt
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Author Name:    Pearson, Matt

Title:   Generative Art: A Practical Guide Using Processing

Binding:   PAPERBACK

Book Condition:   New

Publisher:    Manning Publications 

ISBN Number:   1935182625 / 9781935182627

Seller ID:   ING9781935182627

1935182625 Special order direct from the distributor

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Summary

"Generative Art" presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language.About the Technology

Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions.About the Book

"Generative Art" presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works.

Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.What's InsideThe principles of algorithmic artA Processing language tutorialUsing organic, pseudo-random, emergent, and fractal processes

========================================​=========Table of ContentsPart 1 Creative CodingGenerative Art: In Theory and PracticeProcessing: A Programming Language for Artists Part 2 Randomness and NoiseThe Wrong Way to Draw A LineThe Wrong Way to Draw a CircleAdding DimensionsPart 3 ComplexityEmergenceAutonomyFractals



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